TERMIUM Plus®
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SHOWMANSHIP [3 records]
Record 1 - internal organization data 2002-10-29
Record 1, English
Record 1, Subject field(s)
- Artificial Intelligence
- Computer Programs and Programming
Record 1, Main entry term, English
- super virtualities
1, record 1, English, super%20virtualities
correct, plural
Record 1, Abbreviations, English
Record 1, Synonyms, English
Record 1, Textual support, English
Record number: 1, Textual support number: 1 CONT
Ted Nelson coined the expression "hypermedia" in the 70s in order to describe a new media form that utilised the power of the computer to store, retrieve and display information in the form of pictures, text, animations and sound.... In a series of seminal articles and books, including Computer Lib and Dream Machines, Nelson develops the idea of "fantics"(the "showmanship of ideas"), "thinkertoys"(computer systems for helping to visualise "complex alternatives"), and "super virtualities"(the conceptual space of hypermedia). These ideas encapsulate his vision of hypertext and hypermedia, and explore the nature of how these media could be used for both education and entertainment. 1, record 1, English, - super%20virtualities
Record 1, French
Record 1, Domaine(s)
- Intelligence artificielle
- Programmes et programmation (Informatique)
Record 1, Main entry term, French
- supervirtualités
1, record 1, French, supervirtualit%C3%A9s
proposal, feminine noun, plural
Record 1, Abbreviations, French
Record 1, Synonyms, French
Record 1, Textual support, French
Record 1, Spanish
Record 1, Textual support, Spanish
Record 2 - internal organization data 2001-11-30
Record 2, English
Record 2, Subject field(s)
- Artificial Intelligence
- Computer Programs and Programming
Record 2, Main entry term, English
- fantics
1, record 2, English, fantics
correct
Record 2, Abbreviations, English
Record 2, Synonyms, English
Record 2, Textual support, English
Record number: 2, Textual support number: 1 CONT
Ted Nelson coined the expression "hypermedia" in the 70s in order to describe a new media form that utilised the power of the computer to store, retrieve and display information in the form of pictures, text, animations and sound.... In a series of seminal articles and books, including Computer Lib and Dream Machines, Nelson develops the idea of "fantics"(the "showmanship of ideas"), "thinkertoys"(computer systems for helping to visualise "complex alternatives"), and "super virtualities"(the conceptual space of hypermedia). These ideas encapsulate his vision of hypertext and hypermedia, and explore the nature of how these media could be used for both education and entertainment. 1, record 2, English, - fantics
Record 2, French
Record 2, Domaine(s)
- Intelligence artificielle
- Programmes et programmation (Informatique)
Record 2, Main entry term, French
- créativité des idées
1, record 2, French, cr%C3%A9ativit%C3%A9%20des%20id%C3%A9es
proposal, feminine noun
Record 2, Abbreviations, French
Record 2, Synonyms, French
Record 2, Textual support, French
Record 2, Spanish
Record 2, Textual support, Spanish
Record 3 - internal organization data 2001-11-27
Record 3, English
Record 3, Subject field(s)
- Artificial Intelligence
- Computer Programs and Programming
Record 3, Main entry term, English
- thinkertoy
1, record 3, English, thinkertoy
correct
Record 3, Abbreviations, English
Record 3, Synonyms, English
Record 3, Textual support, English
Record number: 3, Textual support number: 1 CONT
Ted Nelson coined the expression "hypermedia" in the 70s in order to describe a new media form that utilised the power of the computer to store, retrieve and display information in the form of pictures, text, animations and sound.... In a series of seminal articles and books, including Computer Lib and Dream Machines, Nelson develops the idea of "fantics"(the "showmanship of ideas"), "thinkertoys"(computer systems for helping to visualise "complex alternatives"), and "super virtualities"(the conceptual space of hypermedia). These ideas encapsulate his vision of hypertext and hypermedia, and explore the nature of how these media could be used for both education and entertainment. 1, record 3, English, - thinkertoy
Record 3, Key term(s)
- intelligent toy
Record 3, French
Record 3, Domaine(s)
- Intelligence artificielle
- Programmes et programmation (Informatique)
Record 3, Main entry term, French
- jouet pensant
1, record 3, French, jouet%20pensant
proposal, masculine noun
Record 3, Abbreviations, French
Record 3, Synonyms, French
Record 3, Textual support, French
Record 3, Spanish
Record 3, Textual support, Spanish
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