TERMIUM Plus®

The Government of Canada’s terminology and linguistic data bank.

EYE GAZE SYSTEM [3 records]

Record 1 2025-03-27

English

Subject field(s)
  • Simulation (Cybernetic Systems)
  • Collaboration with WIPO
CONT

In particular, [the] system... can provide the user with options for accessing the images, content, virtual objects, and VR [virtual reality] controls using eye gaze, hand gestures, head movements, and/or other user-based movements within the VR space. For example, a user can generate 3D [tridimensional] drawings in portions of the VR space and interact with such drawings using 2D [bidimensional] and 3D input devices, and tools configured to generate artistic drawings or annotations on drawings or other VR objects.

CONT

In an embodiment, the hand ... may start a training session in a semi-closed position, so it has room to open or close. The speed of the movement of [the] hand ... may depend on information provided by kinematic sensors ... For instance, the kinematic sensors ... may provide a proportional control value to regulate the speed of movement of the hand ... In an embodiment, the kinematic sensors ... provide a value between 0 and 1 to the VR [virtual reality] control module ... which reflects the speed of intended hand movement. If the value is closer to 0, the hand movement is correspondingly slow. If the value is closer to 1, the hand movement is correspondingly fast. In another embodiment, the speed of the movement of the hand ... may depend on a measurement of the EMG [electromyographic] signal provided by the user.

OBS

hand gesture; hand movement: data validated by Canadian subject-field experts from École Polytechnique de Montréal, MasterpieceVR and McGill University.

French

Domaine(s)
  • Simulation (Systèmes cybernétiques)
  • Collaboration avec l'OMPI
CONT

La récupération et l'utilisation de données caractérisant les mouvements physiques d'un individu sont de plus en plus fréquentes dans le domaine de la santé, des jeux vidéo et de la musique. [...] Le système S comprend en outre un moyen de configuration des mouvements reconnus par le terminal T, par exemple un logiciel de configuration. Le moyen de configuration permet d'allouer, à une série de données de mouvement, une commande à destination du terminal T. À titre d'exemple, une série de données de mouvement peut correspondre à un mouvement de la main vers le haut et être associée à une commande d'augmentation du volume sonore.

Spanish

Campo(s) temático(s)
  • Simulación (Sistemas cibernéticos)
  • Colaboración con la OMPI
CONT

Se usa [la interfaz de usuario] para capturar el movimiento de la mano y se realiza un código para extraer los datos de interés que para el caso del juego del pato es el ángulo de movimiento de los dedos con respecto al eje X y para el caso del sapo es el ángulo de movimiento de la muñeca con respecto al eje Y […]

Save record 1

Record 2 2025-03-27

English

Subject field(s)
  • Simulation (Cybernetic Systems)
  • Collaboration with WIPO
CONT

Smart eyewear is defined as eyewear incorporating a near-to-eye display. As used herein, near-to-eye display means a display, device, or system, such as a retinal projector, virtual retinal display, visualization element, head-mounted display, heads-up display, or other near-to-eye system, typically worn on the head of a user that generates an image near the eye. In a smart eyewear configuration, a display device is often mounted adjacent to an edge of each of the wearer's eyes and an image is typically displayed in the center of each lens. The location of the displayed image, therefore, forces the wearer to gaze in a direction to view the image generated by the display. Typically positioned near the user's eye, the display is aligned to the central region of the user's field of view to allow review of the displayed information with little or no head movement. This enables the user to view the display while also viewing the area outside the central region and interacting with the surrounding environment. In another embodiment, the displayed image is aligned to a region other than the central region of the user's field of view.

CONT

Near-eye display devices are configured to present images to a user via a display that is positioned close to the user’s eyes. For example, a head-mounted augmented reality display device may be worn on a user’s head to position a near-eye display directly in front of a user’s eyes. A near-eye display may be at least partially see-through to allow a user to view a real-world background in combination with displayed virtual objects. This may allow virtual objects to be displayed such that the virtual objects appear to exist within the real-world environment.

CONT

The technology provides one or more embodiments of a near-eye display (NED) device system. An embodiment of a NED device system comprises a near-eye display device including a near-eye support structure and a near-eye display (NED) supported by the near-eye support structure and having a display field of view. The NED system further comprises an image generation unit supported by the near-eye support structure which outputs image data which is optically coupled to the near-eye display (NED).

OBS

near-to-eye display; near-eye display: data validated by Canadian subject-field experts from École Polytechnique de Montréal, MasterpieceVR and McGill University.

French

Domaine(s)
  • Simulation (Systèmes cybernétiques)
  • Collaboration avec l'OMPI

Spanish

Campo(s) temático(s)
  • Simulación (Sistemas cibernéticos)
  • Colaboración con la OMPI
CONT

[…] se contempla que al menos una pantalla […] comprendida en el dispositivo […] no permita ver al usuario a través de ella (es decir, que no sea transparente), siendo preferentemente de tipo NED (siglas en inglés de la expresión "near-eye display" o pantalla cercana al ojo) […]

Save record 2

Record 3 2010-10-12

English

Subject field(s)
  • Control Systems (Electronic Instrumentation)
  • Applications of Automation
CONT

Web developers cannot assume that all end-users can apply the full range of human physical and sensory ability or that they make use of a standard suite of computer technology for their Web usage, but must consider mobile communications technologies such as hands-free / eyes-free systems, speech synthesis and voice recognition technologies, one-button scanning and control features and mice-emulators, and alternative input systems (touch screens, eye-gaze systems, mouse or trackball devices).

Key term(s)
  • eye gaze system

French

Domaine(s)
  • Systèmes cybernétiques de contrôle et de commande
  • Automatisation et applications
CONT

Le développeur de sites Web ne doit pas présumer que tout utilisateur final est en mesure d'employer toutes les aptitudes humaines physiques et sensorielles ou qu'il utilise la gamme habituelle de technologies informatiques, pour utiliser le Web. Il doit donc prendre en compte les technologies de communication mobile comme les systèmes mains libres ou yeux libres, les technologies de synthèse vocale et de reconnaissance vocale, les fonctions de numérisation et de contrôle à un seul bouton et les émulateurs de souris, de même que les systèmes substituts d'entrée (écran tactile, système à commande oculaire, souris ou boule de curseur).

Spanish

Save record 3

Copyright notice for the TERMIUM Plus® data bank

© Public Services and Procurement Canada, 2025
TERMIUM Plus®, the Government of Canada's terminology and linguistic data bank
A product of the Translation Bureau

Features

Language Portal of Canada

Access a collection of Canadian resources on all aspects of English and French, including quizzes.

Writing tools

The Language Portal’s writing tools have a new look! Easy to consult, they give you access to a wealth of information that will help you write better in English and French.

Glossaries and vocabularies

Access Translation Bureau glossaries and vocabularies.

Date Modified: