TERMIUM Plus®

The Government of Canada’s terminology and linguistic data bank.

GAME TREE [10 records]

Record 1 2024-08-01

English

Subject field(s)
  • Artificial Intelligence
DEF

In a tree structure, a search in which it is possible to decide, at each step, which part of the tree may be rejected without a further search.

CONT

Techniques of tree search are of primary interest in game playing and theorem-proving programs.

OBS

tree search: designation and definition standardized by ISO in collaboration with the International Electrotechnical Commission.

OBS

tree search: designation standardized by Canadian Standards Association.

French

Domaine(s)
  • Intelligence artificielle
DEF

Sur des données ayant une structure arborescente, recherche dans laquelle on rejette à chaque étape la partie de l'arborescence ne contenant pas les données cherchées.

CONT

La recherche arborescente est couramment utilisée pour résoudre des problèmes de jeu, de planification et de prise de décision.

OBS

recherche arborescente : désignation et définition normalisées par l'ISO en collaboration avec la Commission électrotechnique internationale.

OBS

recherche arborescente : désignation normalisée par l'Association canadienne de normalisation.

Spanish

Campo(s) temático(s)
  • Inteligencia artificial
DEF

Método para buscar en un cuerpo de datos estructurado como árbol.

Save record 1

Record 2 2024-05-10

English

Subject field(s)
  • Computer Processing of Language Data
  • Information Processing (Informatics)
  • Artificial Intelligence
CONT

A game tree is a representation of the possibilities of two players in a game, like chess. At the top of the tree is the current game position, and each arc out represents a legal move for the first player. In turn, these lead to new positions and new outgoing arcs that are the legal moves for the second player. These arcs and positions can continue until each sequence leads to the end of the game.

CONT

As is usual for game trees, the tree is drawn inverted with the root at the top. In the tree every node has as its immediate descendants-its offspring nodes-all the nodes which are reachable in one legal node.

French

Domaine(s)
  • Informatisation des données linguistiques
  • Traitement de l'information (Informatique)
  • Intelligence artificielle

Spanish

Campo(s) temático(s)
  • Procesamiento por computadora de datos lingüísticos
  • Tratamiento de la información (Informática)
  • Inteligencia artificial
CONT

Un árbol de juego es una representación gráfica que muestra una situación estratégica como una secuencia de movimientos, más que como una lista de opciones de pago simultáneas como en una matriz de pagos. En este, los nodos representan puntos de decisión para los jugadores, mientras que las ramas emergentes de cada nodo representan las posibles acciones disponibles. El final de cada rama, conocido como nodo terminal, se asocia con un resultado específico o pago para cada jugador.

Save record 2

Record 3 2024-05-10

English

Subject field(s)
  • Computer Processing of Language Data
  • Information Processing (Informatics)
  • Artificial Intelligence

French

Domaine(s)
  • Informatisation des données linguistiques
  • Traitement de l'information (Informatique)
  • Intelligence artificielle
CONT

Ce sont les règles du jeu et la façon d'obtenir la liste des coups possibles à chaque étape qui déterminent le parcours d'un arbre de jeu implicite.

Spanish

Save record 3

Record 4 2019-11-12

English

Subject field(s)
  • Computer Mathematics
  • Computer Programs and Programming
  • Artificial Intelligence
DEF

... a search algorithm that seeks to decrease the number of nodes that are evaluated by the minimax algorithm in its search tree.

CONT

An alpha-beta algorithm is able to evaluate a game tree at reduced cost by ignoring subtrees that cannot affect the final value of the root node.

French

Domaine(s)
  • Mathématiques informatiques
  • Programmes et programmation (Informatique)
  • Intelligence artificielle
DEF

Algorithme de recherche qui permet de limiter le nombre de situations étudiées sans perdre d'informations.

CONT

Pour les programmes d'échecs, l'heuristique à mouvement nul est une technique heuristique utilisée pour améliorer la vitesse de l'algorithme d'élagage alpha-bêta.

Spanish

Campo(s) temático(s)
  • Matemáticas para computación
  • Programas y programación (Informática)
  • Inteligencia artificial
OBS

[...] es el más utilizado en las aplicaciones referidas a juegos, dada su excepcional utilidad en el aumento de la velocidad de la búsqueda sin producir pérdidas de información.

Save record 4

Record 5 2019-10-30

English

Subject field(s)
  • Computer Mathematics
  • Computer Programs and Programming
CONT

The minimax algorithm assumes there are two players called Max and Min, and assigns a value to every node in a game tree.

French

Domaine(s)
  • Mathématiques informatiques
  • Programmes et programmation (Informatique)
CONT

L'algorithme minimax (aussi appelé algorithme MinMax) est un algorithme qui s'applique à la théorie des jeux pour les jeux à deux joueurs à somme nulle (et à information complète) consistant à minimiser la perte maximum (c'est-à-dire dans le pire des cas).

Spanish

Campo(s) temático(s)
  • Matemáticas para computación
  • Programas y programación (Informática)
CONT

El algoritmo minimax en simples palabras consiste en la elección del mejor movimiento para el computador, suponiendo que el contrincante escogerá uno que lo pueda perjudicar; para escoger la mejor opción este algoritmo realiza un árbol de búsqueda con todos los posibles movimientos, luego recorre todo el árbol de soluciones del juego a partir de un estado dado, es decir, según las casillas que ya han sido rellenadas.

Save record 5

Record 6 2018-03-19

English

Subject field(s)
  • Finance
  • Agricultural Economics
CONT

Any income you receive from tilling soil, raising livestock, maintaining racehorses or other such farming activities counts as farming income. In addition to income from dairy, fruit and tree farms, you also have to declare income from beekeeping and wild game reserves. In some cases, income from raising fish, plant nurseries or maple sugar bushes can also qualify as farming income.

French

Domaine(s)
  • Finances
  • Économie agricole

Spanish

Campo(s) temático(s)
  • Finanzas
  • Economía agrícola
OBS

ingreso agrícola: designación utilizada generalmente en plural.

Key term(s)
  • ingresos agrícolas
Save record 6

Record 7 2011-06-06

English

Subject field(s)
  • Trade Names
  • Games and Toys (General)
DEF

Game for 2-4 players in which the aim is to build a tree.

OBS

L’Arbre de Mako™: A trademark of Mako (France).

Key term(s)
  • L’Arbre de Mako

French

Domaine(s)
  • Appellations commerciales
  • Jeux et jouets (Généralités)
DEF

Jeu de société pour 2 à 4 joueurs dont le but consiste à construire un arbre.

OBS

L'Arbre de MakoMC : Marque de commerce de la société Mako, France.

Spanish

Save record 7

Record 8 1989-05-29

English

Subject field(s)
  • Artificial Intelligence
  • Software
DEF

A game tree in which the top node represents the starting position and the shape or color of the node represents the player whose turn is associated with the node.

French

Domaine(s)
  • Intelligence artificielle
  • Logiciels
OBS

Voir arbre de jeu.

Spanish

Save record 8

Record 9 1989-05-29

English

Subject field(s)
  • Artificial Intelligence
  • Software
CONT

Another search procedure that can be used to operate on game trees is called the alpha-beta or backward pruning procedure. Compared to depth-first minimax, the pruning possible with this process can reduce the number of computations by several orders of magnitude. It combines the tree generation and position evaluation procedures. One advantage is that if one finds the best path in the initial branch generation and evaluation, it is not necessary to generate and evaluate the reminder of the tree.

French

Domaine(s)
  • Intelligence artificielle
  • Logiciels
OBS

alpha-bêta : en théorie des jeux et en résolution de problèmes, procédure mettant en présence deux variables (alpha et bêta) qui permettent d'élaguer la recherche tout en cherchant la solution optimale.

Spanish

Save record 9

Record 10 1989-05-29

English

Subject field(s)
  • Artificial Intelligence
  • Software
DEF

A procedure for generating game trees which generally works in a left to right manner by first generating all successive positions on the left side of the tree through the termination of the graph or to some intermediate position.

French

Domaine(s)
  • Intelligence artificielle
  • Logiciels
OBS

Voir génération largeur d'abord.

Spanish

Save record 10

Copyright notice for the TERMIUM Plus® data bank

© Public Services and Procurement Canada, 2025
TERMIUM Plus®, the Government of Canada's terminology and linguistic data bank
A product of the Translation Bureau

Features

Language Portal of Canada

Access a collection of Canadian resources on all aspects of English and French, including quizzes.

Writing tools

The Language Portal’s writing tools have a new look! Easy to consult, they give you access to a wealth of information that will help you write better in English and French.

Glossaries and vocabularies

Access Translation Bureau glossaries and vocabularies.

Date Modified: